Kubifaktorium Progress Report #3

Hello there! In today’s update I bring you the third Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I’ve been working on as well as my road map for the near future. Main menu – There is now a active modding screen which you can access from the main screen….

Kubifaktorium Feature 22: Transport Donut

Witness the amazing transport donut. ☺ Lately, I have been working on the trains and the logistics system. As a result, I have fixed a ton of bugs and all the different transport systems are now usable. Have a look at the transport donut scene which I’ve been using for testing purposes (video at 200%…

Kubifaktorium Progress Report #2

Hello there! In today’s update I bring you the second Kubifaktorium progress report. Progress reports are 10m videos which showcase the new features I’ve been working on as well as my road map for the near future. Major new features: – Serialization (Loading / Saving). – Smooth conveyor belts. – Mini Inventory. – Credits Screes…

We did it!!

The Kickstarter campaign is now over and it has been a huge success! Thank you all so much for your support, both financially and emotionally! 😀 Let’s go! So, what’s next? While it will take Kickstarter a few days to process your pledges I will prepare the closed alpha on itch.io and get your download…

Kubifaktorium Progress Report #1

In today’s update I bring you the first Kubifaktorium progress report. The progress reports, which I make every 4-6 weeks, showcase the new features I’ve been working on as well as my road map for the near future. Usually they are around 10m long. This one is a bit longer because there is so much…

Kubifaktorium Feature 19: Logistics System

The new logistics system is now complete! It allows you to link stockpiles and transport systems like trains and zeppelins. Then, when a good is requested, the system will automagically figure out how to get it from A to B using the systems at hand. What do you think? 🙂   Try the free demo:…