Kubifaktorium Progress Report #6

Cheers! Enjoy the latest Kubi progress report. – Improved production tree. (Tiers, split into 3 panels, mouse-over) – Recommendation system. – Road construction tool. – Improved conveyor belts. (tool, distributor, 2 layers) – Improved track construction. (tool, 2 layers, Auto build mechanic. – Undo button. – Farm tiles now need to be watered.  

Kubifaktorium Progress Report #5

Hello there! In today’s update I bring you the latest Kubifaktorium progress report. Progress reports are short videos which showcase the new features I’ve been working on as well as my road map for the near future. – Multi-Biomes & Sub-Biomes – Advanced tooltips. – Tutorials and sample scenes. – Automated workshops, Ore-crushing scene –…

Kubifaktorium Progress Report #4

Hello there! In today’s update I bring you the latest Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I’ve been working on as well as my road map for the near future. Navigation – Buildings are now obstacles! Colonists will no longer walk through houses and workshops or on top…

Kubifaktorium Progress Report #3

Hello there! In today’s update I bring you the third Kubifaktorium progress report. Progress reports are 10-15m videos which showcase the new features I’ve been working on as well as my road map for the near future. Main menu – There is now a active modding screen which you can access from the main screen….

Kubifaktorium Feature 22: Transport Donut

Witness the amazing transport donut. ☺ Lately, I have been working on the trains and the logistics system. As a result, I have fixed a ton of bugs and all the different transport systems are now usable. Have a look at the transport donut scene which I’ve been using for testing purposes (video at 200%…