This week I have added a basic weather system to the game. Depending on the terrain/biome, there are now occasional rain and thunder storms. These storms come with changes to the overall color management, an increased wind intensity, a rain particle effect, ambient sounds and lightning effects.
While the effect is purely visual for now, I might add gameplay implications later on. After all, getting hit by one of those rain voxels looks really painful. 🙂
Every week I will post more information on Kubifaktorium. If you are interested, follow me and help me spread the word. Thank you!