July 3rd (Early Access)
Press & Business Contact
Kubifaktorium is a 3D, voxel-based colony management and automation game in which the player is tasked with ensuring the survival of his colony by recruiting new colonists, producing resources and using complex machinery to automate these processes.
BossConstructor, Dr. Mirko Seithe's first published title was launched on the 24th of October 2016 with a positive reception after two years in Early Access. Following BossConstructor's success, Kubifaktorium was announced on the 28th of July 2018 at the GameDevs.nrw meetup. A Kickstarter campaign was launched to fund the game on August the 7th and successfully ended on September the 6th, earning over 160% of the original campaign goal. Kubifaktorium has launched in Steam Early Access on the 3rd of July 2019 and is receiving continuous updates.
Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.
The heart of your colony consists of loyal colonists who will mine resources, farm crops and craft tools and weapons. Each colonist has a different set of skills which will change based of the jobs he or she performs. Managing your colonists needs and abilities is vital to ensuring your colony's efficiency.
In the course of the campaign you will explore and colonize multiple islands and encounter different biomes. Each biome features new enemies and challenges but also new resources to discover and process.
While your colonists are awesome, their work power is limited. Fortunately, your colonists know how to craft advanced machinery like automated farms and smelters, which you can use to automate more and more of your production.
As your colony grows and your production hums along, transporting the resources you need becomes a bottleneck. Kubifaktorium features a number of transportation systems like trains, conveyor belts, zeppelins and more. Automated depots and inserters are there to help you store, sort and keep track of all your goods.
The new lands are inhabited and guarded by mighty enemies and you will need mighty weaponry to defeat them. The game will feature multiple weapon types and multiple quality tiers of each weapon.
The game is designed to be mod friendly and will allow players to create anything from new goods and industries to total conversions with new terrains and scenery. Created mods can be published and managed via the Steam Workshop.
8 minutes of early gameplay
Mirko Studio allows for the contents of Kubifaktorium to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Kubifaktorium is legally & explicitly allowed by Mirko Studio. You can request a key for the game via keymailer.co.
- Dr. Mirko Seithe: Developer & Designer
E-mail email@example.com for all queries.